QStat version 2.5b ** UPDATED for 2.5b ** August 8, 2002 Whoops, I broke XQF. When using QStat raw mode, XQF and other programs rely on the number of fields returned staying fixed. I added a game/mod field to most raw output which breaks these programs. Summary of New Features ----------------------- Extended -raw with a -raw,game variation that adds the game/mod name to the end of the raw server output. Otherwise, the game/mod info is not output in raw mode. Thanks to Ludwig Nussel for not biting my head off (too much). Steve, steve@qstat.org QStat version 2.5a August 6, 2002 Final version of QStat 2.5a. Please send feedback and bug reports to qstat-users@yahoogroups.com or to steve@qstat.org This version of QStat is being distributed under the Artistic License. The terms of the license can be found in LICENSE.txt in the QStat package. Summary of New Features ----------------------- Config file support to define new game types This is a major new feature. This will allow users to define new game types and master servers, including setting custom request packets. I expect that support for most new game types will be accomplished via config files. The default config file is "qstat.cfg". More game types from QStat users can be found in "contrib.cfg". Added support for "status port offset" to config file; UNS (unreal) has this set to 1. If you extend UNS, the new server type will have the same status port offset. Added a GNUmakefile to support gmake Updated COMPILE.txt with new instructions Improve Half-Life server status; extracts mod information and secure status Add support for server rules template (-Tr file) See qstatdoc.html for instructions. Support broadcast queries for Tribes and Tribes 2 Star Trek: Elite Force server and master (-efs and -efm) Return to Castle Wolfenstein server and master (-rws and -rwm) Debug flag (-d) (uses an improved packet output format) Support color player names in Soldier of Fortune Default Config File (qstat.cfg) ------------------------------- Command and Conquer: Renegade server (-crs) Soldier of Fortune 2 (-sof2s) Soldier of Fortune 2 Master (-sof2m) Medal of Honor: Allied Assault server (-mas) Medal of Honor: Allied Assault server, Quake 3 protocol (-maqs) Half-Life "infostring" protocol (-hlqs) This is a Quake 2 style protocol Fixes ----- Fixed raw output to include the game or mod name as the last item Fix template to allow numbers, '.' and ' ' in rule names Refers to $(RULE:someserverrule) Allowing space ' ' may break existing templates if they use syntax like $RULE:maxbullets Max Bullets This can be fixed by change it to $(RULE:maxbullets) This change was made because SOF2 allows spaces in server rule names. Fix Unreal and Gamespy based servers to support backslashes '\' in player names (only partially worked before) Support Half-Life split packets; this happens to the rules info from some Half-Life servers (usually AdminMod and DOD). XML output; added element, UTF-8 output option (-utf8) XML; added Fix crash on broadcast queries Avoid duplicates in the rule list Fixed -srcip to put address in the right byte-order Work-around for crash on Windows when bind() returns temporary error Finish output when -timeout expires Changed Q3 based servers to use a two-packet status query; I think this gets more accurate mod information. More accurate player count on Quake based servers Compiles on OSX/Darwin Fix one byte overrun on QuakeWorld packet New template variables ---------------------- $TYPEPREFIX The server's game type prefix $RULENAMESPACES Allow spaces in rule names $RULETEMPLATE Invoke the server rule template $RULENAME The rule name $RULEVALUE The rule value $(IF:RULENAME(name)) True if rule name equals "name" $(IF:RULEVALUE(value)) True if rule value equals "value" (see qstat.cfg for gametype variables) Thanks ------ Many thanks to all the beta testers for bug reports and feature suggestions. There are many to list, but the following provided significant help: Kingsley Foreman, Mike Davis, Ludwig Nussel, Pierre Smolarek, aphax, and Simon Garner. and I'm sure I forgot someone Steve, steve@qstat.org